﻿using System;

namespace machines_lib
{
    /// <summary>
    /// An input argument for a Turing Machine
    /// </summary>
    public struct TMInput
    {
        public MachineState state;
        public char inputChar;

        public TMInput(MachineState _state, char _input)
        {
            state = _state;
            inputChar = _input;
        }
    }
}
